Let's play around Vegetation Studio Pro with some tutorials;
1- Getting Started on Vegetation Studio Pro
2- The Terrain System and dynamic Splatmaps Generation
3- Bending Grass using Touch React System
In this tutorial, we're getting started with Vegetation Studio Pro (VSPro) using Unity 2019+ versions.
The video is complimentary to VSPro documentation and includes tips and answers of questions often raised by fellow game devs ;
- Installing VSPro and basic set up
- Vegetation Package and Vegetation Settings
- Vegetation positioning : Basics, Randomized, Masked
- Performance overview
VSPro version used is 1.3.4 but it applies to any prior version,
VSPro documentation : https://www.awesometech.no/index.php/...
Instanced Indirect Support : https://github.com/AwesomeTechnologie...
In this in-depth tutorial we learn how to use The Vegetation Studio Pro Terrain System to procedurally generate Unity Terrain splatmaps ;
- Basic Set up and splats rules
- Multi-terrain workflows
- Multi-Biomes
- 3rd Party integrations : CTS and Microsplat
In this short tutorial we explore the Touch React System of Vegetation Studio Pro in order to bend the grass under our players or props.
Note in order for touch react to work with grass or plants they need to be using Vegetation Studios custom grass shader.
VSPro version used is 1.3.4 but it applies to any prior version,
a slight modification to the Touch React Component has been introduced in VSPro version 1.3.5 but overall Grass bending behaves in the same way.