In this session we will explore how to create an outdoor Environment for your game :
1- How to set up a basic terrain and improve its quality and performance ?
2- How to add Vegetation, Foliage and props lifting basic Unity Terrain Trees limitations ?
3- How to add life to your outdoor environment through responsiveness
In this video we explore the most basic requirement for an outdoor environment : The ground.
We'll tackle the following :
1- How to create a Terrain in Unity ?
2- How to choose between custom 3D shapes or Standard Unity Terrain tool ?
3- What are the Unity Terrain limits ?
4- How can we lift up those limits thanks to Assets
5- How the terrain works
Usefull Links :
CTS Tutorial on how to apply CTS to your terrain
Asset Store links : |
CTS |
MicroSplat |
Ultimate Terrains - Voxel Terrain Engine |
Terra |
In this 2nd video of Meishin Tale, Behind The Scene, we discover how to add vegetation to our unity terrain :
1 - How to add trees, foliages and props using standard Unity Terrain Tree Placement Tool
2 - How to create or find new trees models ?
3 - What are the limits of this method ?
4 - Some cool assets to help you speed up your vegetation spawning
Note : I'm finally using Vegetation Studio Pro for my vegetation, in conjunction with Advanced Foliage Shader and UBER. Don't hesitate to contact me if you're interested !