Meishin Tale
Outdoor Environment

Outdoor Environment

In this session we will explore how to create an outdoor Environment for your game :

1- How to set up a basic terrain and improve its quality and performance ?

2- How to add Vegetation, Foliage and props lifting basic Unity Terrain Trees limitations ?

3- How to add life to your outdoor environment through responsiveness

1- Building your terrain

In this video we explore the most basic requirement for an outdoor environment : The ground.

 

We'll tackle the following :

1- How to create a Terrain  in Unity ?
2- Custom 3D Model or Standard Unity Terrain

1- How to create a Terrain  in Unity ?

2- How to choose between custom 3D shapes or Standard Unity Terrain tool ?

3- What are the Unity Terrain limits ?

4- How can we lift up those limits thanks to Assets

5- How the terrain works

 

Usefull Links :

CTS Tutorial on how to apply CTS to your terrain

 

Asset Store links :
CTS
MicroSplat
Ultimate Terrains - Voxel Terrain Engine
Terra

 

How to rotate your terrain

2- The Vegetation

In this 2nd video of Meishin Tale, Behind The Scene, we discover how to add vegetation to our unity terrain :


1 - How to add trees, foliages and props using standard Unity Terrain Tree Placement Tool
2 - How to create or find new trees models ?
3 - What are the limits of this method ?
4 - Some cool assets to help you speed up your vegetation spawning

 

 

Note : I'm finally using Vegetation Studio Pro for my vegetation, in conjunction with Advanced Foliage Shader and UBER. Don't hesitate to contact me if you're interested !