Meishin Tale project
Meishin Tale is a solo 3D RPG-Adventure/Puzzle game for PC.
Immerse yourself in a deep heroic-fantasy lore and forge your own equilibrium in this Asian and Western medieval inspired Lore.
Controlling your character at the 3rd person, you'll solve puzzles, explore a lush tropical nature, or just wander around at your own paste!
Made with Unity, project is growing fast : Characters, items and world foundations have been set up tho there is still a lot to come !
So join the community and grow with us - Exchange with other passionate around 3D Game modeling, developing, and moar ;
- Share or learn Unity, 3D Modeling, textures or sound editing, Machine Learning, etc..
- Get involved in Meishin Tale project : From art to game design, project or community managing, gameplay decision or feedback. We need you !
If you want to know the team better, check here
Don't forget to check our Discord !
After a lot of changes made to the design and associated development, ranging from Equilibrium associated systems development to the story and dialogues, we're putting the website back online ! Current development will be shared on social medias ; stay tune for some behind the scenes !
After receiving feedback on the game from professionals in the field in November 2020, the game's concept has been enhanced and focused around the concept of Equilibrium.
We've successfully prototyped and we're now ready to launch back social medias.
Find more very soon !
New ! A quick walk through of basic game play mechanics already implemented :
Trending posts
Discover Meishin Tale :
- Goals
- Story and Lore
- Timeline and Organisation
and more !
Taking a ****, you had that revelation that couldn't wait being preached upon ?
Join Meishin Tale social medias (links in the footer) and share your ideas, comments, etc !
Watch out the first video of Meishin Tale : Behind The Scene.
In this Outdoor environment making tutorial, we confront custom 3D shapes to standard Unity Terrain and explore both their limitations as well as very cool assets we can use to enhance our terrain design.